Summary
Chapter 6 of the Class 10 English Communicative Literature Reader, "Virtually True", is a science fiction story by Paul Stewart about a boy named Michael who discovers that a coma patient, Sebastian Shultz, has become trapped inside a set of interactive psycho-drive video games. The story explores how the boundary between virtual reality and the real world dissolves when Michael repeatedly enters the games to rescue Sebastian, eventually succeeding in the war-zone game Warzone.
- The Psycho-Drive Games and Virtual Reality — Michael and his father buy a virtual reality visor, glove, and interactive psycho-drive games at a Computer Fair. These games — Wildwest, Dragonquest, Jailbreak, and Warzone — allow the player to control the action through thought, creating an immersive experience where the virtual world feels completely real.
- Sebastian Shultz Trapped in the Games — Sebastian Shultz was using his laptop to play the same psycho-drive games when he was injured in a motorway accident. Michael's theory is that the computer saved Sebastian's memory on disk at the moment of impact, and that memory ended up on Michael's computer via the stolen games sold at the Computer Fair.
- The Rescue Attempts Across Four Games — Sebastian communicates with Michael through printed messages from the games, asking for help across Wildwest (he is shot as the second sheriff), Dragonquest (he is caught by the dragon in the castle), Jailbreak (he falls from the prison roof), and finally Warzone, where Michael pulls him into a helicopter and succeeds.
- The Newspaper Twist and Reality Confirmed — Michael reads a newspaper headline — "Miracle Recovery" — revealing that the real Sebastian Shultz woke from a coma after doctors feared he might never recover. The story closes when Michael receives a grateful email from Sebastian, confirming that the virtual rescues were literally true.
- Theme: Reality vs. Virtual Reality — The story questions what is real: Sebastian's consciousness existed inside a video game, Michael's actions in a virtual world had real-world consequences, and the computer's memory proved more reliable than human consciousness. The final line — "Everything that I've described is true — Virtually!" — captures this deliberate ambiguity.
Key points & formulas
- 01Author: Paul Stewart (born June 1955), British children's writer known for The Edge Chronicles and The Far Flung Adventure Series, written with illustrator Chris Riddell.
- 02Genre: Science fiction / speculative fiction set in a near-future where interactive psycho-drive games controlled by thought are available to consumers.
- 03Main characters: Michael (narrator, the player) and Sebastian Shultz (14-year-old schoolboy from South London, trapped in the games while in a coma).
- 04The four games Michael enters are Wildwest (saloon and shootout), Dragonquest (castle, princess, and dragon), Jailbreak (prison escape), and Warzone (war-torn city with tanks, jeeps, and a helicopter).
- 05Sebastian communicates between games by sending printed messages from Michael's printer, asking him to try the next game.
- 06Michael's theory: during the motorway accident, Sebastian's memory was saved to his laptop's psycho-drive game; the stolen games were later sold at a Computer Fair and bought by Michael's father.
- 07The hardware used includes a virtual reality visor, glove, headphones, and a high-spec Pentium PC (referred to as "the Powerbase").
- 08Sebastian wakes from his coma in real life at the same moment Michael successfully rescues him in Warzone, scoring 40,000,000.
- 09The story ends with an email from Sebastian thanking Michael and telling him to keep the games.
Frequently asked questions
01Who wrote 'Virtually True' in the Class 10 English Communicative Literature Reader?
The story is written by Paul Stewart, a British children's author born in June 1955, best known for The Edge Chronicles and The Far Flung Adventure Series, which he created with illustrator Chris Riddell.
02What is the plot of 'Virtually True'?
Michael buys psycho-drive virtual reality games at a Computer Fair and discovers that Sebastian Shultz — a boy in a real-world coma following a motorway accident — is trapped inside the games. Michael enters four games (Wildwest, Dragonquest, Jailbreak, Warzone) to rescue him. He finally succeeds in Warzone by pulling Sebastian into a helicopter, and the real Sebastian simultaneously wakes from his coma.
03How did Sebastian Shultz get trapped in the video games?
Michael theorises that at the moment Sebastian banged his head during the motorway accident, he was using his laptop to play a psycho-drive game, and the computer saved his memory on disk. The games were later stolen, sold at a Computer Fair, and bought by Michael's father, which is how Sebastian's memory ended up on Michael's computer.
04What are the four games in 'Virtually True'?
The four games are Wildwest (a Wild West saloon and gunfight scenario), Dragonquest (a medieval castle where Michael must rescue a princess and encounter a dragon), Jailbreak (a prison escape), and Warzone (a war-torn city where the goal is to reach a helicopter).
05How does Sebastian communicate with Michael between games?
Sebastian sends printed messages from Michael's printer at the end of each game session. Each message asks Michael to try a specific game and signs off as 'Seb'. After the final successful rescue, Sebastian contacts Michael by email.
06What is a psycho-drive game in 'Virtually True'?
A psycho-drive game, as described in the story, is an interactive virtual reality game controlled by the player's thoughts. The player wears a visor and glove that change what they see and allow them to control the game's action through mental power alone.
07Why does Michael fail to rescue Sebastian in the first three games?
In Wildwest, Sebastian (as the second sheriff) is shot during the gunfight and the game ends. In Dragonquest, the dragon reaches Sebastian in the dungeons before Michael can save him. In Jailbreak, Sebastian slips and falls from the prison rooftop just as the helicopter arrives. Each failure prompts Sebastian to send a new message suggesting the next game.
08What is the significance of the newspaper headline 'Miracle Recovery' in the story?
Michael reads a newspaper on a train reporting that Sebastian Shultz, a 14-year-old from South London, has miraculously woken from a coma. This shocks Michael because he knows Sebastian from inside the virtual games. The headline proves that the events in the games had real-world consequences — when Michael finally rescued Sebastian in Warzone, Sebastian woke up in hospital.
09What is the theme of 'Virtually True'?
The central theme is the blurring of the boundary between virtual reality and the real world. The story asks whether events that happen inside a computer simulation can be 'real', and suggests that with sufficiently advanced technology, the answer may be yes. The final line — 'Everything that I've described is true — Virtually!' — plays on both meanings of the word 'virtual'.
10What score does Michael achieve at the end of Warzone?
Michael scores 40,000,000 at the end of Warzone after successfully pulling Sebastian into the helicopter. This is significantly higher than the 21,095 he scored at the end of Wildwest, reflecting the importance and difficulty of the final rescue.
11Is the Literature Reader PDF free to download?
Yes. The NCERT Class 10 English Communicative Literature Reader is available as a free PDF download from the official NCERT website (ncert.nic.in). You can also read it chapter by chapter on cbseprepmaster.com.
12What is Michael's father's role in the story?
Michael's father is described as 'nutty about computers' and owns a high-specification PC. He takes Michael to the Computer Fair where they buy the virtual reality visor, glove, and psycho-drive games — the purchase that inadvertently brings Sebastian Shultz's trapped memory into their home.
More chapters in Literature Reader (Communicative)
Read Chapter 6 of Literature Reader (Communicative), the Class 10 English NCERT textbook (2026-27 edition), online for free: the complete chapter as published by NCERT with every diagram, solved example and exercise, with a chapter summary, question answers and revision notes. Open the NCERT PDF above, or browse all CBSE Class 10 textbooks.
Read offline with notes, solutions & mock tests
CBSE Prepmaster — free on iOS & Android